MURPHYS LAW OF COMBAT

lord_carl

Valuable Contributor
Joined
Sep 15, 2007
Posts
260
Reaction score
5
MURPHY'S LAWS OF COMBAT
Tim Grenville-Cleave

You are not supermen. (Freshly graduated Para recruits and all fighter pilots, especially take note.)
Suppressive fire - won't
If it's stupid but works, it isn't stupid.
Don't look conspicuous - it draws fire.
When in doubt, empty the magazine.
Never share a trench with anyone braver than you.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it's an ambush.
No plan survives the first contact intact.
All five second grenade fuses will bum down in three seconds.
Try to look unimportant, because the enemy may be low on ammunition.
If you are forward of your position, the artillery will fall short.
When you have secured an area, don't forget to tell the enemy.
Incoming fire has the right-of-way.
The enemy diversion you are ignoring is the main attack.
The important things are always simple.
The simple things are always hard.
The easy way is always mined.
If you are short of everything except enemy, you are in combat.
No combat ready unit has ever passed inspection.
No inspection-ready unit has ever passed combat.
If the enemy is in range, SO ARE YOU!
Friendly fire - isn't.
Things that must be together to work usually can't be transported together.
Radios will fail as soon as you need fire support.
Anything you do can get you shot - including doing nothing.
Make it too tough for the enemy to get in, and you can't get out.
Tracer works BOTH ways.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
If you take more than your fair share of objectives, you will have more than your fair share to take.
When both sides are convinced they are about to lose, they are both right.
Professional servicemen are predictable, but the world is full of amateurs.



I found it amusing
 
Similar threads



Top